While I have been quiet lately, I have been busy. I am still working away at the nebula project, which is taking a lot of time because of the detail work on the space ship. Not only am I working on adding detail, but I am also fixing the perspective issues most of the aztec designs in the paint job. Given the number of shade changes there, it has been a huge task. I think the space ship alone will take as long as the entire background to finish.
One of the hard things I have discovered in painting digitally is doing fine detailed straight lines from drawings. I stopped using the reference drawing as a guide for doing the work on the ship because the reference lines were too thick to see what I was painting under them if it is a layer above and not much help if it is below. Also, to better achieve the straight lines of all the aztec designs in the model, I have had to go to 400% magnification where normally I am working at 50%. Still I am correcting line angles and dropping back to 50% magnification to see the overall effect. So much work.
Why, oh why did I decide to make all those gray patches on this ship? I haven’t even finished the under-paint because I am working on getting the mottled pattern painted in first. It is like playing some strangely slow Tetris game without music and I appear to be losing, which in this case would be good because the ship would be covered. Anyway, here is an updated image with more of the surface covered and glows around all the light posts.
I just wanted to let you know the speed paint (lol) planet project is no longer a random project without a name. The image is now title “Linear Thinkers in a Nonlinear Universe”, which goes a long way to my view of how people handle a universe full of suprises.
Here is a first look at the ship in progress for the planet/nebula painting. As you can see, I went for something really strange. What I liked about this idea was that it was really linear, boxy, and had a lot of straight lines, which is totally opposite of the rest of the painting. Everything else is curved and organic feeling where the ship intrudes with its blocky self. Still a way to go yet but I like the glow I got on the ship lights, even when transferred to the painting.
Well the ship, if you can call it that, is progressing slowly. I copied it onto the main painting a couple of times just to play with it and see how it worked but there is a way to go. I have to tell you that it doesn’t make much sense as a ship; however, I never claimed to be a good modeler. I hope you enjoy it anyway when I reveal the finished project.