Well, here is a little more progress on the seahorse project. I haven’t been able to put much time in lately but I have made a lot of headway on the subtle folds and shaping around the head. In addition, I worked out the change in color around the mouth to bring it out. Finally, I began redoing the white crustiness layer and am fairly happy with where it is going.
Just an update. Made some progress on defining the shape of the ridges over sections of its body after I backtracked and removed the white layer that was not working for me. I decided I needed to get the shape of the underlying structures down before I played with the more crusty looking white bits. I was also thrown off because some of the eye work had been done on the white layer instead of the main painting so I had to go back and rework the eye. I am happier with what I have done though.
Here is as far as I have gotten so far. I had had a layer with the white crusty stuff done in a basic sense but was not pleased with the results so I deleted it and I am now working on the physical shape underneath before I do that.
I just scanned in the finished seahorse drawing that I plan to start painting soon for a larger project, while the spider has been in my files for some time. The spider is in a basic state and is intended to be mechanical, which is what slowed me down because, as I have said before, I am not good at mechanical drawings. The idea for the spider came from an older drawing I did of human piloted spider walkers (scouts) under fire using thrusters to make short leaps out of danger. My desire is to update the idea using what I have learned with digital painting. I am posting it now because I have some new ideas about the project and hope to get back to work on it.
Here is the final version of Atomic Joe and I am really happy with how this turned out. I came up with the idea of creating a demonic being to represent man’s constant blindness and idiocy towards his own foibles when dealing with forces that are intolerant of such things after watching this documentary on the Chernobyl Accident.
The number of errors due to pride, arrogance, greed, etc. that created this accident are staggering. While the Three Mile Island and Fukushima Diiachi accidents were different, they all share one similar trait, a failure of imagination. In other word, the inability to comprehend and plan for all the natural and man made disasters that could create catastrophic reactor conditions. Not only do we have to deal with the results of and continued dangers presented by Nuclear Power, we also have to face the dangers created by making Nuclear Power a business where cost/benefit ratios and bottom lines become more important than safety. Businessman play Russian Roulette with societies safety just to make more profit. How many times have manufacturing accidents, disasters, or toxic spills occurred because someone was trying to save money where they shouldn’t have? With Nuclear Power, the costs are even higher since the radiation can last for centuries. So remember that whenever you leave a light on or waste energy. Atomic Joe is always lurking in the background to give you a real good radiation tan. Bones.
P.S. If you look, you will find the names Chernobyl, Fukushima Diiachi, and Three Mile Island in the painting.
Please make sure to wear your hazmat suit when viewing this image since Atomic Joe is really starting to put out the rads. Viewing may cause loss of hair, burns, and vomiting, take care to not touch the physical image. Making progress and trying new ideas, including moving layers forwards and back. I want to give a soft red glow to the back like I have seen in pictures of atomic blasts but have not been happy with the results so far. Fourteen painted layers so far and I cannot combine any yet because their placement is set according to depth they represent.
Joe is moving along nicely even with several changes in course. Some sections are rougher than others since I just added them tonight. Still, heading in the right direction. Way more layers than any of my paintings to date.